Event Image
Thumbnail 1 Thumbnail 2 Thumbnail 3 Thumbnail 4 Thumbnail 5 Thumbnail 6 Thumbnail 7 Thumbnail 8

TOMORROW LAND 2.0

TomorrowLand was a 24 hour event held on March 8 under the theme The Computing Age. The event covered several emerging technologies such as Virtual Reality, Augmented Reality, Quantum Computing, and Artificial Intelligence. It featured interactive sessions, technical workshops, and a hackathon that encouraged over 60 participants from different universities to apply their knowledge in practical and creative ways.

Highlights:

Panel Discussions : IEEE SUCCESS STORIES & IEEE CS BENEFITS

A panel discussion was held and moderated by Molka Weslati, Vice Chair of IEEE CS ENSIT. The panel featured Jinene Ben Said, IEEE AESS Chair of the Tunisia Section, and Yassine Aniba, Chair of the IEEE RAS Tunisia Section. The discussion focused on the benefits of IEEE membership and the professional growth opportunities it offers. The speakers shared their personal experiences within IEEE, highlighting how their involvement began and how it contributed to their development as active volunteers and leaders. The session aimed to inspire students to engage in the IEEE community and to explore the different paths available through membership and volunteering.

AR/VR & INTRODUCTION TO GAME DEVELOPMENT Workshops

As part of the theme of the TomorrowLand event, which focused on emerging technologies, a workshop on Augmented Reality and Virtual Reality was organized in collaboration with WIMBEE. The session introduced participants to immersive technologies and the basics of game development. WIMBEE also set up an interactive booth featuring their VR headsets, giving participants the opportunity to experience virtual environments directly. This activity allowed students to explore the practical applications of AR and VR while aligning with the event’s objective of promoting innovation and technological awareness within the IEEE Computer Society community.

BMC & Public Speaking Workhops

Workshops on Business Model Canvas and Public Speaking were organized to prepare participants for the presentation phase of the TomorrowLand hackathon. These sessions focused on helping students structure their project ideas effectively and develop strong communication skills for presenting their work before a jury. Through these workshops, participants learned how to convey their technical and creative concepts clearly and confidently, ensuring that their final presentations reflected both solid content and professional delivery.

Machine Learning Hackathon

A Machine Learning hackathon was organized where 11 Teams of participants developed a real-time hand gesture detection and classification system using a Convolutional Neural Network. The project involved data preparation, model training, and performance evaluation, aiming to apply AI techniques for human–machine interaction with potential uses in sign language translation and virtual reality. The Teams documented their work in a structured notebook and presented both the technical aspects and a Business Model Canvas outlining their project’s value and sustainability. Top 3 Winners were selected by a jury . This event combined technical innovation with entrepreneurial thinking, reflecting the interdisciplinary focus of the IEEE Computer Society